SDL_gfx 2.0.16 is a C/C++ script for Graphics and Multimedia scripts design by Andreas Schiffler.
It runs on following operating system: Windows / Linux / Mac OS / BSD / Solaris. SDL_gfx library provides you SDL graphics drawing primitives and other support functions.
Publisher review: SDL_gfx library provides you SDL graphics drawing primitives and other support functions. This library provides you SDL graphics drawing primitives and other support functions wrapped up in an addon library for the Simple Direct Media (SDL) cross-platform API layer. The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: - Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h) - Custom Blit functions (SDL_gfxBlitFunc.h) Operating system: Windows / Linux / Mac OS / BSD / Solaris
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